Units are the basic 'thing' in a world. Animate units are expected to move. They would represent people, animals, vehicles, etc. Inanimate units are not expected to move, and would represent things such as furnture, trees, a section of road, etc. Inanimate units do not support the movement that animate units do, but their position can be changed in the 'Unit Editor'. The 'Unit Editor' can also switch a unit between animate and inanimate.

By default, units can only be edited or moved by a Gamemaster. The Gamemaster may flag a unit as editable by some or all of the players in the game. They will then be able to change or move that unit.

A player may have a unit assigned as their default unit. This unit will be used to determine the name they chat as and the colors used when they point and draw on the map. If they do not have a default unit assigned, they will chat as their username, and draw in black and white. A player must get edit permission separately to change their default unit's characteristics.

Key Unit Features

  • Name: The name of the unit. This will be displayed on the map and in various lists, so it shouldn't be too long.

  • Description: A long description. This will show up in mouse hovers on the map.

  • Background: The background color for the icon, and chat/gestures for default units.

  • Foreground: The foreground color for the icon, and chat/gestures for default units.

  • Icon: The icon to use on the map. The Shapes will be colored according to the unit's background and foreground. The Camera special is discussed in the camera section below. URL allows you to set a url for the image. Wiki enables you to choose an image file uploaded to your world's wiki.

  • Size: The size of the unit. The default of 'medium' takes up one square. The smaller sizes will be centered in their square. The larger sizes take up more than one square. Custom sizes are of the form 'WxH', where 'W' is the width and 'H' is the height. For example 1x2 would be one square wide and two high.

  • X/Y/Z: The coordinates of the unit, in squares. Normally you will move units on the map, but this can be useful when creating units or moving inanimate units.

  • Facing: The facing of the unit.

  • Map: The map the unit is on. Change this to move units to another map.

  • Movement: How much movement the unit has. This and the map's grid scale is used to calculate range shadows when moving a unit.

  • Hidden: Indicates the unit is hidden in some sense. The icon will be fainter and partially transparent.

  • Inactive: The unit is inactive, and will not be shown to players. Gamemasters will only see the unit if they have checked the 'Show Inactive' checkbox in the unit list. This is useful for pre-staging units before revealing them to players.

  • Inanimate: Unit is inanimate, and cannot be moved on the map, although their position can be changed in the 'Unit Editor'. They will also be below animate units. This is useful for terrain.

Unit Editor

  • Create a Unit: To create a unit, select the create button at the top of the unit list. Edit the fields to your desire, and select the save button at the middle bottom of the unit list.

  • Editing: to edit a unit, select the crossed swords button in the specs column of the unit list. Make changes and save as with creating a unit.

  • Cloning: When editing a unit, you can clone it by selecting the bottom right button. The unit name will have a number added or incremented to keep the units distinct. You can also clone units by CTRL-dragging them. A cloned unit will appear at your destination.

  • Removing: When editing a unit, the remove button will delete the unit from the world.